A turn-based, text-based, luck-based, web-based, single-player, tactical character builder game.
You are a simple life form, nobody knows what you are, including yourself. You can feel the shivering air around you and occasional dimming lights emitting from a distance. You are confused and unsure. But to survive, you must venture deeper into the Abyss. You can hear sounds, by presumably ungodly creatures that lurk in the dark -
"Sound of the Abyss"
is the signal where danger lies. But it's also the only guiding sounds to venture forward, survive, or discover what you are and the secret of the Abyss. The deeper you go, the more danger is gets. Devour, evolve, and survive. Just make you don't turn into one of those creatures -
"Wait, did I already... ?"
Sometimes the AI is very unforgiving, sometimes you are just unlucky. Dive deeper into the abyss and learn new abilities and skills. Having more abilities does not means you will be stronger, sometimes it was the reason you lost yourself to the abyss.
This is my personal fun side project, made using Vue 3 + TypeScript. "Evolve: Into The Abyss" is a turn-based, text-based, luck-based, web-based, single-player, tactical character builder game. Which I first started as a educational project, to test out various programming concepts and AI behaviour. I enjoy creating lots and lots of special abilities and watch them actually work in game. This game is basically my "little playground".
Something is awaiting you at depth 10